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Stewards Academy

Stewards Academy

Science Specialist

Computer Science

Subject Intent

Computing has an integral part to play in the world we live in. Computing can be considered as the process of utilizing computer technology to complete a task. Computing may involve computer hardware and/or software, but must involve some form of a computer system. Most individuals use some form of computing every day whether they realize it or not. We aim to construct a curriculum that is ambitious and designed to give all learners the knowledge and cultural capacity they need to succeed in life. Pupils have the chance to develop resilience, confidence and independence whilst studying this course.


The main aim of the Computing curriculum is to provide a broad engaging scheme of work that allows pupils to achieve to the best of their ability. We aim to equip pupils with a love for computing and for them to develop their knowledge and understanding of the subject. The curriculum for Computing aims to ensure that all pupils:

  • Can use a computer and its basic functions
  • Are competent in the basic use of Microsoft word packages
  • Develop an understanding of how to stay safe online and what services are available to help
  • Acquire a wide vocabulary of key command words in Computing
  • Improve programming skills of pupils so they can further understand the world we live in
  • Provide a broad range of topics in computing so pupils can identify future areas of interest for further study or careers.


The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, express themselves and develop their ideas through information communication technology – at a level suitable for the future workplace and as active participants in a digital world. It is our firm belief that our staff facilitate the learning and progress of our pupils by embedding the 5Rs into the Computing curriculum. We expect our pupils to follow these same principles and be resilient, resourceful, reflective, responsible and respectful in all of their classes.

Key Stage 3

Students are taught in mixed ability tutor groups and have two lessons a fortnight. At KS3 we look to develop pupils understanding using a mastery of skills model. In year 7, pupils will develop their understanding of how to use a computer and learn some of the science behind how a computer works. In year 8, pupils will deepen their understanding whilst also developing new skills

They will explore the following units:

Year 7

Year 8

  • Microsoft Office suite

Embedding E-safety using Microsoft Office software. We explore video editing software and how to use the schools cloud storage.

  • Computing Theory

We explore the science behind how a computer works. We look at the components inside a computer and discover how it works.

  • Programming

An introduction into programming. We explore how to create a computer game using Scratch.

  • Programming

We will delve deeper into programming theory whilst developing a computer game using Scratch. The programming language Python may be introduced.

  • Computing theory

We focus on how a computer works looking at how things are stored on a computer.

  • Web Design

We explore web design looking at HTML and web developing software.

Extended homework projects may include:

  • Question books
  • Knowledge Organisers
  • Research tasks
  • Mini Tests

Key Stage 4


Students follow the AQA GCSE Computing specification. There is a focus on the science of how computers work deepening pupils understanding of the key stage 3 curriculum. The course offers a broad spectrum of theory giving pupils opportunities to find key areas of interest.

Paper 1: Computational thinking and problem solving

What's assessed

Computational thinking, problem solving, code tracing and applied computing as well as theoretical knowledge of computer science

How it's assessed

  • Written exam set in practically based scenarios: 1 hour 30 minutes
  • 80 marks
  • 50% of GCSE


A mix of multiple choice, short answer and longer answer questions assessing a student’s practical problem solving and computational thinking skills.


Paper 2: Written assessment

What's assessed

Theoretical knowledge

How it's assessed

  • Written exam: 1 hour 30 minutes
  • 80 marks
  • 50% of GCSE


A mix of multiple choice, short answer, longer answer and extended response questions

assessing a student’s theoretical knowledge.


Programming Project


The programming project develops a student's ability to use the knowledge and skills gained through the course to solve a problem.

What is produced

  • A computer program to solve the programming project
  • Written report: totalling 20 hours of timetabled work


The development of a computer program along with the computer programming code itself which has been designed, written and tested by a student to solve a problem. Students will produce an original report outlining this development.